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	<title>Comments on: Are Game Developers More Savvy?</title>
	<link>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/</link>
	<description>A man needs a little madness, or else he never dares cut the rope and be free. -Nikos Kazantzakis</description>
	<pubDate>Tue, 06 Jan 2009 20:23:47 +0000</pubDate>
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		<title>By: Caleb Cranford</title>
		<link>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-46980</link>
		<author>Caleb Cranford</author>
		<pubDate>Tue, 13 Nov 2007 21:10:01 +0000</pubDate>
		<guid>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-46980</guid>
		<description>I do CI work for a game company that has purchased pulse, and I'm fairly new in the game industry, but not to CI. 

One thing I've noticed is that the game sector of the software world seems to have proportionally more developers familiar with CMM concepts.

This probably has to do with the fact that as a group they have been exposed to a greater number of projects and places (and therefore people).
Turnover and mass migrations are common in the game world as projects end and begin.</description>
		<content:encoded><![CDATA[<p>I do CI work for a game company that has purchased pulse, and I&#8217;m fairly new in the game industry, but not to CI. </p>
<p>One thing I&#8217;ve noticed is that the game sector of the software world seems to have proportionally more developers familiar with CMM concepts.</p>
<p>This probably has to do with the fact that as a group they have been exposed to a greater number of projects and places (and therefore people).<br />
Turnover and mass migrations are common in the game world as projects end and begin.</p>
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		<title>By: anjan bacchu</title>
		<link>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-30192</link>
		<author>anjan bacchu</author>
		<pubDate>Sun, 10 Jun 2007 17:43:34 +0000</pubDate>
		<guid>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-30192</guid>
		<description>Hi There,

  Pulse is only one of several open source and commercial CI tools out there in the market. I would like to believe that the Java development world has been the pioneer and hence adopted it more aggressively than other communities.

  I'm surprised that the appliance industry(rPath) hasn't quite made big inroads in this market!

  Yes, I agree with you that every team should have CI as part of the process. That way, a developer can concentrate almost full-time on development related activities.

BR,
~A</description>
		<content:encoded><![CDATA[<p>Hi There,</p>
<p>  Pulse is only one of several open source and commercial CI tools out there in the market. I would like to believe that the Java development world has been the pioneer and hence adopted it more aggressively than other communities.</p>
<p>  I&#8217;m surprised that the appliance industry(rPath) hasn&#8217;t quite made big inroads in this market!</p>
<p>  Yes, I agree with you that every team should have CI as part of the process. That way, a developer can concentrate almost full-time on development related activities.</p>
<p>BR,<br />
~A</p>
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		<title>By: Jeffrey Fredrick</title>
		<link>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-29702</link>
		<author>Jeffrey Fredrick</author>
		<pubDate>Thu, 07 Jun 2007 16:32:23 +0000</pubDate>
		<guid>http://www.alittlemadness.com/2007/06/08/are-game-developers-more-savvy/#comment-29702</guid>
		<description>I think you're on the right track with why they would be more likely to adopt CI.  I think game companies are under similar time to market pressures as drug companies:  the sooner they get to market the more money they can make.

For drug companies the driving force is how long until their patent expires.  For game companies it is how long until the technology their game is based on become obsolete and the game looks old.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re on the right track with why they would be more likely to adopt CI.  I think game companies are under similar time to market pressures as drug companies:  the sooner they get to market the more money they can make.</p>
<p>For drug companies the driving force is how long until their patent expires.  For game companies it is how long until the technology their game is based on become obsolete and the game looks old.</p>
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