Archive for the ‘Programming Languages’ Category

Incremental schema upgrades using Hibernate

Monday, August 28th, 2006

I have been inspired by recent discussions on upgrade frameworks to show how hibernate can be used to provide simple incremental database schema maintenance. Database schema maintenance is one of the more difficult aspects of upgrading applications, particularly when the application supports multiple databases, so I am very happy that hibernate helps out during upgrades.

SchemaUpdate

Hibernate provides a class called SchemaUpdate that is able to synchronise a set of hibernate mappings with a database schema. The following code snippet shows how easy it is:

// manually setup the hibernate configuration
Configuration config = new Configuration();

Properties props = new Properties();
props.put(“hibernate.dialect”, “org.hibernate.dialect.HSQLDialect”);
props.put(“hibernate.connection.provider_class”,
 “com.zutubi.pulse.upgrade.tasks.UpgradeTaskConnectionProvider”);

// slight hack to provide hibernate with access to
// the configured datasource via a static variable
// on our ConnectionProvider implementation.
UpgradeTaskConnectionProvider.dataSource = dataSource;

// use spring to help load the classpath resources.
for (String mapping : mappings)
{
  ClassPathResource resource =
                new ClassPathResource(mapping);
  config.addInputStream(resource.getInputStream());
}

// run the schema update.
new SchemaUpdate(config, props).execute(true, true);

This example uses the spring ClassPathResource to load the mappings file from the classpath, and the UpgradeTaskConnectionProvider to inject a datasource into the process.

.hbm.xml fragments

This by itself is not overly interesting. What people usually do not realise is that the mappings files do not need to hold your entire schema. When making incremental changes to your schema, all you need in the mappings are those incremental changes. This comes in very handy when you have lots of mappings to manage.

For example. You have the following mapping of a user:

<class name=“com.zutubi.pulse.model.User” table=“USER”>

    <id name=“id” type=“java.lang.Long” column=“ID”>
        <generator class=“hilo”/>
    </id>

    <property name=“login” column=“LOGIN” type=“string”/>
    <property name=“name” column=“NAME” type=“string”/>

</class>

Some time later, you want to store a password field with this user. By passing the following mapping to the SchemaUpdate, it will add that column to your existing table, leaving the existing schema as it is.

<class name=“com.zutubi.pulse.model.User” table=“USER”>

  <id name=“id” type=“java.lang.Long” column=“ID”>
    <generator class=“hilo”/>
  </id>
       
  <property name=“pass” column=“PASS” type=“string”/>

</class>

You still need to ensure that the mapping file is valid, hence the inclusion of the ID field in the second mapping.

Versioning

So, to support incremental schema upgrades within your application, you will need to keep two sets of hibernate mapping files. The first will be the latest version of your mappings. This is what is used for new installations. The second will be a set of versioned mapping fragments as described above.

You will need to version them so that you can track which fragments you need to apply and in which order, based on the version of the schema you are upgrading from. I use directory names like build_010101 to store my schema fragments and a properties file to store the current schema version. Other people use a special table in the database to hold the current schema version. Use which ever is most appropriate to your situation.

Generating upgrade SQL

For those of you that do not want or can not allow Hibernate to run the schema update, you can use the following code to generate the SQL that Hibernate would otherwise execute:

Dialect dialect = Dialect.getDialect(props);
Connection connection = dataSource.getConnection();
DatabaseMetadata meta =
    new DatabaseMetadata(connection, dialect);
String[] createSQL =
    config.generateSchemaUpdateScript(dialect, meta);

This code would replace the last line in the first example.

Things to remember about SchemaUpdate

Okay, so just a couple of final things to be aware of with hibernates schema update.

The hibernate schema update will:

  • create a new table
  • add a new column

The hibernate schema update will not:

  • drop a table
  • drop a column
  • change a constraint on a column
  • add a column with a not-null constraint to an existing table

Final tip

Oh, and the class name that you provide in the update mapping can be anything you want. It is not checked, which is great, otherwise you would need to handle versioning of your class files as well.

Happy upgrading!

If Java Could Have Just One C++ Feature…

Thursday, August 3rd, 2006

I have been immersed in Java for a while now, but having worked in C++ for years before, there is one big thing I miss: destructors. Especially in a language with exceptions, destructors are a massive time and error saver for resource management.

Having garbage collection is nice and all, but the fact is that we deal a multitude of resources and need to collect them all. How do we do this in Java? The Hard Way: we need to know that streams, database connections etc need to be closed, and we need to explicitly close them:

FileInputStream f = new FileInputStream(“somefile”);
// Do some stuff.
f.close();

Of course, with exceptions it gets worse. We need to guarantee that the stream is closed even if an exception is thrown, leading to the oft-seen pattern:

FileInputStream f = null;
try
{
    // Do some stuff
}
finally
{
    if(f != null)
    {
        try
        {
            f.close();
        }
        catch(IOException e)
        {
            // Frankly, my dear…
        }
    }
}

The noise is just incredible. A common way to reduce the noise is to use a utility function to do the null check and close, but noise still remains. Repeating the same try/finally pattern everywhere is also mind-numbing, and it can be easily forgotten leading to incorrect code.

In C++, this problem is solved elegantly using the Resource Acquisition Is Initialisation (RAII) pattern. This pattern dictates that resources should be acquired in a constructor and disposed of in the corresponding destructor. Combined with the deterministic destruction semantics for objects placed on the stack, this pattern removes the need for manual cleanup and with it the possbility of mistakes:

{
    std::ifstream f(“somefile”);
    // Do some stuff
}

Where has all the cleanup gone? It is where it should be: in the destructor for std::ifstream. The destructor is called automatically when the object goes out of scope (even if the block is exited due to an uncaught exception). The ability to create value types and place them on the stack is a more general advantage of C++, but Java can close the gap with smarter compilers1.

Interestingly, C# comes in half way between Java and C++ on this matter. In C#, you can employ a using statement to ensure cleanup occurs:

using (TextReader r = File.OpenText(“log.txt”)) {
    // Do some stuff
}

In this case the resource type must implement System.IDisposable, and IDispose is guaranteed to be called on the object at the end of the using statement. The using statement in C# is pure syntactic sugar for the try/finally pattern we bash out in Java every day.

What’s the answer for Java?2 Well, something similar to using would be a good start, but I do feel like we should be able to do better. If we’re going to add sugar why not let us define our own with a full-blown macro system? Difficult yes, but perhaps easier than always playing catch up? An alternative is to try and retrofit destructors into the language3. It is possible to mix both garbage collection and destructors, as shown in C++/CLI4. However, I don’t see an elegant way to do so that improves upon what using brings. If you do, then let us all know!


1 it appears that Mustang already has some of the smarts such as escape analysis.
2 if you’re the one down the back who shouted “finalizers”: you can leave anytime you want as long as it’s now!
3 I said NOW!
4See also Herb Suttor’s excellent post on the topic Destructors vs. GC? Destructors + GC!.

ANTLR By Example: Part 5: Extra Credit

Tuesday, July 11th, 2006

Introduction

Over the past four parts, I have illustrated how to parse and evaluate boolean expressions using ANTLR. The grammar presented is in those parts is based on real code in pulse. Although it works as presented, there are a couple of items to polish up, one of which I have solved, and the other of which I have not yet been able to solve.

Error Reporting

As pulse allows users to enter their own boolean expressions (to configure when they receive build notifications), decent error reporting is paramount. The first step is to turn off ANTLR’s default error handling, so that the errors can be handled by pulse. This is done by setting the defaultErrorHandler option to false:

class NotifyConditionParser extends Parser;
options {
        buildAST=true;
        defaultErrorHandler=false;
}

With that done, the ANTLR-generated code will throw exceptions on errors. Let’s take a look at the sorts of errors that are generated by the grammar as it stands.

Case 1: Unrecognised word:

$ java NotifyConditionParserTest "changed or tuer"
Caught error: unexpected token: tuer

Case 2: Unrecognised character:

$ java NotifyConditionParserTest "6 and false"
Caught error: unexpected char: '6'

Case 3: Illegal expression structure

$ java NotifyConditionParserTest "state.change or or success"
Caught error: unexpected token: or

Case 4: Unbalanced parentheses

$ java NotifyConditionParserTest "failure or (changed and success"
Caught error: expecting RIGHT_PAREN, found 'null'

Most of these messages are not too bad, at least they are on the right track. Case 4 is certainly the worst of the lot, although the information is accurate it is not exactly user friendly. We’ll get back to that later. One big thing missing in all cases is location information. I figured that ANTLR must have a way to retrieve the information, and a little digging uncovered it. All of the above messages are generated using the getMessage method of the exceptions thrown by ANTLR. To get the line and column number information (which is indeed stored in the exception), you can use the toString method instead:

try
{
    …
}
catch (Exception e)
{
    System.err.println(“Caught error: “ + e.toString());
}

Trying case 1 again:

$ java NotifyConditionParserTest "changed or tuer"
Caught error: line 1:12: unexpected token: tuer

Much better! Now the user knows where the error occured. That leaves us with case 4, which is still a little on the cryptic side:

$ java NotifyConditionParserTest "failure or (changed and success"
Caught error: expecting RIGHT_PAREN, found 'null'

It would be nice if we could not expose the raw token names (e.g. RIGHT_PAREN) and also explicitly say we hit the end of the input (instead of “found ‘null’”). To fix the former problem, we can add paraphrase options to our lexer tokens. This allows us to specify a phrase describing the token which will be used in error messages instead of the token name. The options are applied in the grammar file as part of the lexer rules, for example:

RIGHT_PAREN
options {
    paraphrase = "a closing parenthesis ')'";
}
    : ')';

Applying the paraphrases improves the error message considerably:

$ java NotifyConditionParserTest "failure or (changed and success"
Caught error: line 1:32: expecting a closing parenthesis ')', found 'null'

Unfortunately, we still have the pesky “found ‘null’” to deal with. In this case, I haven’t yet found a simple way to customise the error message. Instead, it is handled as a special case. I found that in this case the exception being thrown was a MismatchedTokenException, with the text of the found token set to null. This allowed the specific case to be handled with a custom message:

catch(MismatchedTokenException mte)
{
    if(mte.token.getText() == null)
    {
        System.err.println(“Caught error: line “ +
            mte.getLine() + “:” +
            mte.getColumn() +
            “: end of input when expecting “ +
            NotifyConditionParser._tokenNames[mte.expecting]);
    }
    else
    {
        System.err.println(“Caught error: “ + mte.toString());
    }
}

This is far from an ideal solution, and I am still looking for a better alternative. However, the user experience is king, and this hack improves it:

$ java NotifyConditionParserTest "failure or (changed and success"
Caught error: line 1:32: end of input when expecting a closing parenthesis ')'

DRY Violation

Those paying close attention would have noticed a wrinkle in the final ANTLR grammar: a violation of the DRY (Don’t Repeat Yourself) principle. Specifically, both the parser and tree parser share a common rule, which is repeated verbatim in the grammar file:

condition
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

Despite scouring the ANTLR documentation, I am yet to find a way around this. I even took a look at some of the example grammars on the ANTLR website, and noticed that they suffer from a similar problem. If anyone knows a way to reuse a rule, let me know! I would love to remove the duplication.

Wrap Up

Well, that just about does it. I hope this series of posts has piqued your interest in ANTLR and parsing, and maybe even helped you to solve some of your own problems. Now go forth and parse!

ANTLR By Example: Part 4: Tree Parsing

Thursday, July 6th, 2006

Introduction

By the end of Part 3: Parsing, we had a working parser that could understand our expression language. The parser turns an input string into an Abstract Syntax Tree (AST) representing the expression. The final piece of the puzzle is evaluating the expression for a given build result (remember, these expressions are used to determine when to send build notifications). To do this we will make use of an ANTLR tree parser.

NotifyCondition’s

Before we get into the details of tree parsers, let’s first define the end goal. Currently we have a way to generate an AST for an expression. What we need, however, is a way to evaluate the expression for a given build result. Approaching from this angle, we can use a self-evaluating data structure that takes a build result and returns true if a notification should be sent for this result. The NotifyCondition interface serves as a basis for this data structure:

public interface NotifyCondition
{
    public boolean satisfied(BuildResult result, User user);
}

This interface defines just one method, satisfied, which returns true iff a notification should be sent for the given build result. The additional user argument is required to evaluate the “changed.by.me” condition. Implementations of this interface mirror the primitive conditions in our expression language:

  • ChangedByMeNotifyCondition
  • ChangedNotifyCondition
  • ErrorNotifyCondition
  • FailureNotifyCondition
  • FalseNotifyCondition
  • StateChangeNotifyCondition
  • SuccessNotifyCondition
  • TrueNotifyCondition

In addition, compound expressions (i.e. those involving operators) are represented using two further implementations:

  • CompoundNotifyCondition: combines a list of child NotifyConditions either conjunctively (and) or disjunctively (or).
  • NotNotifyCondition: inverts a single child NotifyCondition

Using these implementations of the NotifyCondition interface, we can create the self-evaluating data structure we need to test build results. The missing link is getting from the AST to the right combination of NotifyConditions. To help create NotifyConditions based on expressions, a simple factory is used:

class NotifyConditionFactory
{
    …

    public NotifyCondition createCondition(String condition)
    {
        …
    }
}

The factory takes a primitive condition string (e.g. “state.change”) and returns a new instance of the corresponding condition (e.g. StateChangeNotifyCondition).

Tree Parsers

A tree parser is a special kind of ANTLR parser that operates on an AST, rather than a token stream. This seems strange at first, as trees are a two-dimensional structure, not a single-dimansional stream. However, the principles are much the same: tree parsers just have a special rule syntax for matching input in two dimensions. In our case, we use the tree parser as a simple, declarative way to transform our AST into our own data structure representing the expression.

Defining the Tree Parser

Tree parsers are defined in grammar files, in our case in the same file: NotifyCondition.g. From the ANTLR manual:

{ optional class code preamble }
"class" YourTreeParserClass "extends TreeParser";
options
tokens
{ optional action for instance vars/methods }
tree parser rules...

The tree parser rule definitions should look very familiar:

rulename
    ":" alternative_1
    "|" alternative_2
    ...
    "|" alternative_n
    ";"

The difference is in how the alternatives are specified. ANTLR uses a special syntax that allows matching against trees:

"#(" root-token child1 child2 ... childn ")"

This will match against a tree (including subtrees) that has the given token as its root node, and has children matching the “childx” subrules. In a simple case, the child subrules are just token references, for example:

#( "and" "changed" "success" )

would match the tree:

    changed
and
    success

More generally, however, we can define the children recursively in terms of the tree parser rules themselves. This allows us to match against the ASTs generated by our parser:

class NotifyConditionTreeParser extends TreeParser;
cond
    : #("and" cond cond)
    | #("or" cond cond)
    | #("not" cond)
    | condition
    ;
condition
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

Notice how the “cond” rule is defined recursively: children of an “and” expression can themselves be arbitrary conditions. In fact, this is more permissive than our parser, but that keeps the tree rules simpler.

Evaluating the Tree

The tree parser we defined does not yet do anything useful. To transform the AST into the corresponding NotifyCondition structure we need to embed actions into the tree rules. These actions can be used to insert code into the tree parser methods that conver the matched subtrees into corresponding NotifyCondition’s. Let’s dive right into the full tree parser definition:

class NotifyConditionTreeParser extends TreeParser;
{
    private NotifyConditionFactory factory;
    public void setNotifyConditionFactory(NotifyConditionFactory factory)
    {
        this.factory = factory;
    }
}
cond returns [NotifyCondition r]
{
    NotifyCondition a, b;
    r = null;
}
    : #("and" a=cond b=cond) {
        r = new CompoundNotifyCondition(a, b, false);
    }
    | #("or" a=cond b=cond) {
        r = new CompoundNotifyCondition(a, b, true);
    }
    | #("not" a=cond) {
        r = new NotNotifyCondition(a);
    }
    | c:condition {
        r = factory.createCondition(c.getText());
    }
    ;
condition
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

The first thing you’ll notice is a new function setNotifyConditionFactory that allows us to inject a factory into the parser. Next, you can see that the “cond” rule has been updated to return a NotifyCondition, from a variable named “r”. The syntax looks odd at first, but it is just a way to add Java code to the method that processes the rule. Likewise, we declare NotifyCondition variables “a” and “b”. Using the “cond=a” syntax, we can assign the result of the recursive invocations of the “cond” rule to these variables. Finally, we define the NotifyCondition to return for each alternative by embedding Java code to assign the value of “r”. I have skimmed over the details somewhat here, but you can always take a look at the NotifyConditionTreeParser code generated by ANTLR to help make the connection.

Generating the Tree Parser

OK, time to fire up ANTLR again:

$ java -classpath antlr-2.7.6.jar antlr.Tool NotifyCondition.g

We get a full 10 files:

NotifyConditionLexer.java
NotifyConditionLexer.smap
NotifyConditionParser.java
NotifyConditionParser.smap
NotifyConditionParserTokenTypes.java
NotifyConditionParserTokenTypes.txt
NotifyConditionTreeParser.java
NotifyConditionTreeParser.smap
NotifyConditionTreeParserTokenTypes.java
NotifyConditionTreeParserTokenTypes.txt

The tree parser itself is, of course, defined in NotifyConditionTreeParser.java. We can put the lexer, parser and tree parser together to transform an input string into a self-evaluating NotifyCondition:

public NotifyCondition getNotifyCondition(String expression)
{
    NotifyCondition notifyCondition = null;
    StringReader reader = null;

    try
    {
        reader = new StringReader(expression);
       
        NotifyConditionLexer lexer;
        NotifyConditionParser parser;
        NotifyConditionTreeParser tree;

        lexer = new NotifyConditionLexer(reader);
        parser = new NotifyConditionParser(lexer);
        tree = new NotifyConditionTreeParser();
        tree.setNotifyConditionFactory(notifyFactory);

        parser.orexpression();
        AST t = parser.getAST();       
        notifyCondition = tree.cond(t);
    }
    catch (Exception e)
    {
        System.stderr.println(e.getMessage());
    }
    finally
    {
        if(reader != null)
        {
            reader.close();
        }
    }

    return notifyCondition;
}

That’s it! We have reached the end goal. Now when a build completes, we can pass the build result to the NotifyCondition object to determine if a notification should be sent.

Wrap Up

Well, it took a few steps, but we have finally transformed our input into our desired output. Hopefully this has shown some of the power of ANTLR, and will encourage you to take a closer look. In the final part, we will look into minor improvements to add some polish to the implementation.

Duck Typing vs Readability

Wednesday, June 21st, 2006

Duck typing is getting a lot of attention lately, probably due to the hype buzzing around about Ruby/Rails. My first encounter with duck typing was in Python, which is very similar to Ruby in this respect.

The first thing that scares you about duck typing is the lack of the compiler safety net. You can write non-sensical code and you have no idea until you run it. However, as you learn to take advantage of this newfound flexibility, you start seeing the static typing safety net as a straight-jacket. Sure it stops you from poking your eye out, but a lot of the time it just gets in your way. With disciplined testing, you can restore a large proportion of the safety net, and you feel comfortable again. It’s a classic tradeoff: safety/early error detection versus flexibility, and there’ll always be arguments for both sides1.

The next thing that I grappled with was the lack of precise contracts between callers and callees. In a statically-typed language, the function prototype specifies the contract with a high level of precision. The caller knows the contract that each of the parameters must satisfy, and that the returned value(s) will fulfill. In a duck-typed language, the prototype is much less informative. Without type information in the prototype, the only way to know the contracts for sure is to analyse the body of the function. Clearly this is unacceptable, especially when dealing with a third-party API. The usual way to mitigate this loss of information in the prototype is to provide the details in the API documentation. This approach, however, suffers from two major problems:

  • Verbosity: a static type (say a Java interface) is a concise way to specify type requirements, a natural language description will tend to be less direct.
  • Inaccuracy: there is no way to ensure the documented requirements are correct. In particular, as the code evolves there is a real danger the documentation will be left behind.

This readability problem is my biggest issue with duck typing in practice today. A commonly-suggested solution to the problem is some form of optional static type checking2. However, this route tends to lead us back to something like interfaces, which as I say are a pretty concise way to specify a contract. This is giving away too many of the advantages of duck typing, in particular:

  • Granularity: a duck-typed function places the least possible requirements on the passed parameters. Interfaces, on the other hand, may carry extra requirements: methods that are not required for the function in question. Although you can break interfaces down into atoms and combine them, the resulting number of interfaces would be overwhelming.
  • Adaptability: related to the above, a duck-typed function can be adapted to contexts that the function author may never have considered with as little effort as possible on the part of the caller.
  • Sheer convenience: there is no extra baggage required of calling code, you can just get on with the job.

So how do we get the convenience and power of duck typing without this readbility problem? What we need is a concise way to communicate the requirements on function parameters, without requiring them to be manually specified. Is this really so hard? Imagine a tool that analysed the body of a function (and potentially the functions it calls) to see how the parameters were used. Such a tool could extract a lot of useful information, such as what methods are called on the parameter. On the surface, it is not even a difficult tool to write3. Having this information available as you write code would be a huge plus. On the caller side, you know a lot more about the contract you need to fulfill. On the callee side, you no longer need to maintain this “type” information in the function documentation.

The idea is simple enough that I’m sure it has been thought of before. I wonder then, does such a tool exist? If not, are there some killer implementation difficulties I have overlooked?


1 C++ templates, although not without their own problems, get close to a best-of-both worlds: flexible contracts that are statically checked.
2 I suspect these suggestions often come from those who are more comfortable in a statically-typed world.
3 Famous last words, I suspect.


Into continuous integration? Want to be? Try pulse.

ANTLR By Example: Part 3: Parsing

Monday, June 19th, 2006

Introduction

We finished Part 2: Lexical Analysis with a working lexer. The lexer splits character streams into streams of tokens such as “changed.by.me”, “(” and “not”. In this part, we will create a parser that can turn these token streams into an abstract syntax tree (AST).

Abstract Syntax Trees (ASTs)

An AST captures the structure of the expression being parsed. Expressions are recursive by nature: they are made up of one or more sub-expressions, which in turn have sub-expressions of their own. Such a structure is naturally modelled as a tree, where each sub-tree models a sub-expression. The tree also captures the precedence of operators: a higher-precedence operator will bind more tightly and become a lower node in the tree. For example, the expression “changed or failed and not state.change” may be represented in tree form:

    changed
or
        failed
    and
        not
            state.change

Parsers

Defining the Parser

ANTLR parsers are defined in grammar files, usually the same file as the associated lexer. From the ANTLR manual:

{ optional class code preamble }
"class" YourParserClass "extends Parser;"
options
tokens
{ optional action for instance vars/methods }
parser rules...

This is very similar to the syntax for lexers that we saw in Part 2. We will be focusing mostly on the parser rules, which define the sequences of tokens that the parser will accept, and how the AST should be constructed. Parser rules have the same high-level format as lexer rules:

rulename
    ":" alternative_1
    "|" alternative_2
    ...
    "|" alternative_n
    ";"

Parser rule names must begin with a lower case letter. Alternatives are expressed in terms of tokens (as opposed to characters for lexers). You can also use string literals – they are handled specially by ANTLR (the strings are placed in a literals table for the associated lexer, and literals are treated as tokens).

To parse our boolean expression language, we need to break down the language into ANTLR rules. When breaking the language down, we also encode the precedence of the operators. Referring back to the example tree above, you will recall that the higher precedence operators appear lower in the tree. So, for example, we can see that the general form of an “or” expression is:

orexpression
    :   andexpression ("or" andexpression)*
    ;

Note the use of the ‘*’ wildcard to indicate zero or more repetitions. Other wildcards, such as ‘+’ (one or more) and ‘?’ (zero or one) may also be used. Working our way from top to bottom, we can define the whole language in this way:

orexpression
    :   andexpression ("or" andexpression)*
    ;
andexpression
    : notexpression ("and" notexpression)*
    ;
notexpression
    : ("not")? atom
    ;
atom
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

Lower precedence operators have their expressions defined in terms of the next-highest precedence operator. This language is missing something, however. It does not yet handle grouping (using parentheses “(…)”). Recall that the purpose of grouping is to override the normal precedence. In this way, a grouped expression is an indivisible element (atom) with regards to the surrounding operators. So, to introduce grouped expressions, we need to define an atom as either a primitive condition or a grouped expression:

atom
    : condition
    | LEFT_PAREN orexpression RIGHT_PAREN
    ;
condition
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

Building the AST

Now we have a parser that will accept valid token streams for our language. The next step is to tell ANTLR to construct the AST, and to annotate the rules to describe how the tree should be built. Turning on AST generation is done with an option:

options {
    buildAST=true;
}

We guide the AST construction using postfix annotations on the tokens in our parser rules. The following annotations are available:

  • no annotation: a token without an annotation becomes a leaf node in the tree
  • ^: a token annotated with a carat becomes a sub-expression root
  • !: a token annotated with an exclamation point is not included in the tree

In our language, the operators form root nodes, so we will annotate them with the ‘^’ character. As the grouping operators are only used to override precedence, there is no need form them in the final AST, so we will omit them by using the ‘!’ annotation. This gives us our final parser definition:

class NotifyConditionParser extends Parser;
options {
        buildAST=true;
}
orexpression
    :   andexpression ("or"^ andexpression)*
    ;
andexpression
    : notexpression ("and"^ notexpression)*
    ;
notexpression
    : ("not"^)? atom
    ;
atom
    : condition
    | LEFT_PAREN! orexpression RIGHT_PAREN!
    ;
condition
    : "true"
    | "false"
    | "success"
    | "failure"
    | "error"
    | "changed"
    | "changed.by.me"
    | "state.change"
    ;

Generating the Parser

At last, we are ready to generate the parser code:

$ java -classpath antlr-2.7.6.jar antlr.Tool NotifyCondition.g

Now we get six files:

NotifyConditionLexer.java
NotifyConditionLexer.smap
NotifyConditionParser.java
NotifyConditionParser.smap
NotifyConditionParserTokenTypes.java
NotifyConditionParserTokenTypes.txt

Let’s take the parser for a test drive:

Reader reader = new StringReader(argv[0]);
NotifyConditionLexer lexer = new NotifyConditionLexer(reader);
NotifyConditionParser parser = new NotifyConditionParser(lexer);
       
try
{
    parser.orexpression();
    AST tree = parser.getAST();
    System.out.println(tree.toStringTree());
}
catch (RecognitionException e)
{
    System.err.println(e.toString());
}
catch (TokenStreamException e)
{
    System.err.println(e.toString());
}

All of the rules in our parser become methods. To parse an expression, we simply choose the highest-level expression: orexpression. The trees are printed using a lisp-like syntax. For example, the output when parsing the expression “changed.by.me or not (success and changed)” is:

( or changed.by.me ( not ( and success changed ) ) )

The tree nodes are shown in parentheses with the root first, followed by a list of children. We can also try an expression with valid tokens, but an invalid structure “success or or changed”:

line 1:12: unexpected token: or

The parser rejects the expression because there is no rule that will accept “or or”.

Wrap Up

We’re really getting there now. We have a fully functional parser that accepts valid expressions and produces ASTs to represent them. In the next part, we will see how to convert these ASTs into our own notification condition data structure using ANTLR tree parsers.

ANTLR By Example: Part 2: Lexical Analysis

Monday, June 12th, 2006

Introduction

In Part 1: The language, we took a look at the simple boolean expression language we want to parse. In this part, we will start getting into ANTLR, and will tackle the problem of lexical analysis. This is the first phase of parsing, where the input stream of characters is processed to form a stream of tokens that the parser can understand.

Setup

Getting ANTLR

To actually try out the examples presented in this tutorial, you will need to download ANTLR. In our case we use the single ANTLR JAR file both to run the parser generation tool and as a runtime library. Standalone executables are also available, and can be a more convenient way to run the parser generator.

Running ANTLR

To run ANTLR via the JAR file, execute the following:

$ java -classpath antlr-2.7.6.jar antlr.Tool <input file>

Lexical Analysis

Grammar Files

Lexical analysis in ANTLR is treated similarly to parsing. You specify rules that correspond to tokens, and define which sequences of characters match those rules (and thus form those tokens) using an EBNF-like syntax. The rules are specified in “grammar” files which are text files with a “.g” extension (by convention). In this tutorial we will be using a single grammar file to describe the lexical analyser, parser and tree parser. Let’s start with an overview of the ANTLR syntax for specifying lexers (literal parts enclosed in quotes):

{ optional class code preamble }
"class" YourLexerClass "extends Lexer;"
options
tokens
{ optional action for instance vars/methods }
lexer rules...

In our simple example, we focus almost entirely on the lexer rules, and do not use any options, tokens or actions. The lexer rules themselves are specified using the following syntax:

rulename
    ":" alternative_1
    "|" alternative_2
    ...
    "|" alternative_n
    ";"

Lexer rule names must begin with a capital letter, and define tokens. In our example, we need to split the input characters into four types of token:

  1. WORD: sequences of alphabetical and period (’.’) characters, used for both the primitives (e.g. “state.change”) and operators (e.g. “and”) in our language.
  2. WHITESPACE: linebreaks, tabs and spaces, which delimit other tokens but are not passed on to the parser
  3. LEFT_PAREN: the ‘(’ character, used for grouping
  4. RIGHT_PAREN: the ‘)’ character, used for grouping

For each of these token types, we need to provide an ANTLR rule. Here is the corresponding grammar file (NotifyCondition.g):

header {
    package com.zutubi.pulse.condition.antlr;
}
class NotifyConditionLexer extends Lexer;
// Words, which include our operators
WORD: ('a'..'z' | 'A'..'Z' | '.')+ ;
// Grouping
LEFT_PAREN: '(';
RIGHT_PAREN: ')';
WHITESPACE
    : (' ' | '\t' | '\r' | '\n') { $setType(Token.SKIP); }
    ;

There are a couple of interesting things to note in this grammar:

  • ANTLR allows the use of a range operator ‘..’ to easily specify character ranges (e.g. ‘a’..’z’ includes all lowercase latin alphabetical characters)
  • You can also use wildcards to indicate repetition (e.g. the ‘+’ character is used to specify “one or more” in the WORD rule)
  • You can apply actions to the token, as illustrated in the WHITESPACE rule. This allows you to inject code into the method that processes the rule. In this case we set the token type to “SKIP” so that these tokens are not passed to the parser. The $setType directive is an ANTLR built-in that abstracts the actual code used to set the token type.

Of course, this is just the tip of the iceberg. The ANTLR manual has further details and examples for specifying lexer rules.

Generating the Lexer

Now we can fire up ANTLR and actually generate some code:

$ java -classpath antlr-2.7.6.jar antlr.Tool NotifyCondition.g

This generates four files:

NotifyConditionLexer.java
NotifyConditionLexer.smap
NotifyConditionLexerTokenTypes.java
NotifyConditionLexerTokenTypes.txt

The most interesting is the lexer itself, NotifyConditionLexer. We can drive this lexer ourselves to see how it works (forgive the lack of proper cleanup):

Reader reader;
NotifyConditionLexer lexer;
Token token;

reader = new StringReader(argv[0])
lexer  = new NotifyConditionLexer(reader);

try
{
    while(true)
    {
        token = lexer.nextToken();
        if(token.getType() == Token.EOF_TYPE)
        {
            break;
        }

        System.out.println(“Token: ‘” + token.getText() + “‘”);
    }
}
catch (TokenStreamException e)
{
    System.err.println(e.toString());
}

With input string “changed.by.me or not (success and changed)” this code prints:

Token: ‘changed.by.me’
Token: ‘or’
Token: ‘not’
Token: ‘(’
Token: ’success’
Token: ‘and’
Token: ‘changed’
Token: ‘)’

Excellent, ANTLR is breaking the string into the expected tokens! Note also that the whitespace is not reported, as we set those tokens to type “SKIP”. What if there is an error in the input? Running this code over the string “changed.by.me or 55″ gives:

Token: ‘changed.by.me’
Token: ‘or’
line 1:18: unexpected char: ‘5′

Our analyser does not have any rule that matches numbers, so it stops when it sees the first ‘5′ character.

Wrap Up

Well, we’re getting somewhere now. We’ve created our first grammar file, generated a lexer and used it to successfully tokenise an input stream. In the next installment we’ll define the rest of the expression language as parser rules, and generate an Abstract Syntax Tree (AST).

ANTLR By Example: Part 1: The Language

Monday, June 5th, 2006

Introduction

As promised, this is the first installment in a simple ANTLR tutorial “ANTLR By Example”. In this post, I’ll introduce the language to be implemented, and give an overview of the full tutorial.

Background

In case you missed the background, recently we added a feature to pulse that allows build notifications to be filtered using arbitrary boolean expressions. Rather than reinventing the wheel and writing a parser for the boolean expression by hand, we used ANTLR, a fantastic parser generator with support for Java (amongst several other languages). The purpose of this tutorial is to show you how easy ANTLR makes it to create your own little languages.

Overview

To make the tutorial manageable, it will be split over multiple parts:

The Language

Before we race into generating lexical anaylsers and parsers, it’s best that we nail down exactly what we need to parse. The language we need to process is a simple boolean expression language. The language consists of two types of “atoms” (indivisible elements): primitives and operators. These atoms are combined to form expressions.

Primitives

Primitives are simple elements that evaluate to true or false. To make the language readable, each primitive is represented as a descriptive string such as “true” or “changed.by.me”. Since we are filtering build notifications, most primitives in our language represent tests on the build result:

  • true: always evaluates to true
  • false: always evaluates to false
  • success: evaluates to true if the build succeeded
  • failure: evaluates to true if the build failed
  • error: evaluates to true if the build encountered an error
  • changed: evaluates to true if the build included a new change
  • changed.by.me: evaluates to true if the build included a new change by the owner of the filter
  • state.change: evaluates to true if the result of the build differs from the result of the previous build

The meanings of the primitives are not terribly important to the parsing, but this is a real world example after all :) .

Operators

Our language supports standard boolean operators for disjunction (or), conjuction (and) and inversion (not). Again for readability, we use words to represent these operators. Additionally, a grouping operator is defined, allowing expressions to be treated as atoms (to override operator precedence). The operators are summarised below:

  • or: a binary operator, a “or” b evaluates to true if either a or b evaluates to true
  • and: a binary operator, a “and” b evaluates to true only if both a and b evaluate to true
  • not: a unary operator, “not” a evaluates to true only if a evaluates to false
  • grouping: “(” a “)” groups the expression a into an atom, overriding normal precedence rules

The operators are listed from lowest to highest precendence, i.e. later operators bind more tightly.

Expressions

Expressions are formed by composing strings of atoms. Not all atom strings are valid expressions. In particular, operators must have correct arguments (left and right for binary, right for unary, internal for grouping). The following are all examples of valid expressions:

  • changed
  • changed.by.me and failed
  • not (success or state.change) and changed

Operators with higher precedence bind more tightly. Thus:

a “and” b “or” c

is equivalent to:

“(” a “and” b “)” “or” c

as “and” has higher precedence than “or”.

Wrap Up

So there it is, a simple language for defining boolean expressions. In the next part, we’ll fire up ANTLR and start turning character streams into token streams.

Your Own Little Language

Friday, June 2nd, 2006

One of the most studied and best understood areas of computer science is lexical analysis and parsing. Fantastic tools (such as ANTLR) are also available to automatically generate parsers based on declarative input. Despite this, most developers rarely take the opportunity to design their own “little” languages. No, I’m not suggesting we should all start creating full-blown programming languages (although that might be fun…). I’m not talking about Domain Specific Languages (DSLs) either1, at least not in the strictest sense. When I say “little” I mean a language custom built to take care of a small task.

For example, in pulse you can filter build notifications using arbitrary boolean expressions. To allow this, we created a custom boolean expression language. This “little” language has the usual boolean operators (and, or, not) and primitives like “success” which evaluates to true if the build was successful. It was implemented in an afternoon, thanks to ANTLR writing most of the code for us. The result is a simple yet powerful way to specify filters, much more usable than a GUI of equal flexibility. To keep the simple cases simple we provide a GUI with pre-canned expressions for the most common scenarios. It’s the best of both worlds.

So keep your eyes open, there are opportunities for little languages everywhere. With a tool like ANTLR in your arsenal to do all the heavy lifting, there is no reason not to give little languages a go! To give you a head start, I’ll be presenting an “ANTLR By Example” series of posts that will show exactly how we used ANTLR to create the language described above. Stay tuned!


1 on second thought, that would make this post trendier…

Your Next Programming Language

Tuesday, May 9th, 2006

Many people talk about how, as software developers, we should learn new programming languages frequently. I couldn’t agree more: the broader perspective improves your skills and opens your eyes to the dark corners of the language you are currently using. It strikes me, however, that many developers are missing out on a class of languages that are extremely useful every day. People learn high-level languages like Java and C++, and often a scripting language or two like Perl or Python. Maybe they will even dabble in a functional language to get a really different take on the world. But for me, the single programming language I use most frequently day-to-day, alongside my primary language, is bash scripting. Yep, plain old hackish shell scripts.

Why? Because like most programmers, I’m lazy. I don’t like to do anything I can make a computer do for me, and there are a whole raft of such things that are easily achieved via a shell script. Often it will just be a one-liner to perform a batch operation on a bunch of files. A find/exec/sed sure beats the pants off changing 200 files by hand, and is even quicker than writing a Perl script. Shell scripting is also a boon for project automation. Is packaging your project a headache? Need to pull in a bunch of resources, munge a few files, run some tests and squeeze it all together? Build tools such as Ant or make may get you part of the way, but they are not designed to write scripts. I often use a script to do all the gathering and munging, and call out to those scripts from my build file.

So, no excuses! Even those of you more inclined to the Windows way of life have easy access to bash (and other shells) via Cygwin. Get a taste and you won’t look back. There’s something quite gratifying about replacing an arduous, multi-step task with a script that you can run without breaking a sweat. You’ll never have to work again!

——-
Into continuous integration? Want to be? Try pulse.